Routes explained: Auto, REAL1, Direct and MSFS bindings
How your stick travels from your desk into the cockpit, why it matters for some aircraft, and how to choose.
Your stick can reach the sim in a few ways. HeavyPro calls them routes and picks one per aircraft. Setup shows which one is in use and why.
The routes
- REAL1: HeavyPro reads your stick itself and gives each aircraft the feel of its real controls (Boeing column, Airbus sidestick, light cables ...). This needs the stick not to be bound in MSFS.
- Direct: like REAL1, but with your own sliders, when you linked one of your profiles to the aircraft.
- MSFS bindings: your stick stays bound in MSFS, and HeavyPro shapes it on its way through. The usual route if you said No to the only-path option.
Auto: the route picked for you
Auto (recommended) chooses per aircraft:
- Stick bound in MSFS: the MSFS bindings route.
- The BlueBird 757 and the Aerosoft A330/A340 read the MSFS binding themselves. With the stick bound there, HeavyPro hands them the stick untouched, so they fly normally, just without the weight. Give them an MSFS controls profile without the stick axes and pick REAL1 to get the weight.
- Stick not bound in MSFS: REAL1, or Direct with your profile.
- After one of the special cases, HeavyPro goes back to the usual route at the main menu, before the next aircraft loads.
The simplest set-up: HeavyPro as the only path
Say yes to the only-path offer (or press Fix MSFS bindings for me) and every aircraft gets REAL1, every time. HeavyPro clears only the stick and rudder axes in your MSFS 2024 profiles and keeps a backup; Restore MSFS bindings puts the backup back.
Note: a binding left on one axis only costs that axis its feel. A stray rudder binding no longer takes the weight off pitch and roll.